where my creativity goes to die


L4W (this time for real)

[Saturday, 27 August 2016 12:58]

Some time ago I developed this little demo of a canvas-based graphic engine.

One year ago I started working on a new graphic engine, built from scratches with these principles in mind:

Usually I talk about a project only after it's finished, but since this is designed to be a long one, here we are...


I chose to work with TypeScript, a superset of Javascript which compile to it and provide some feature whose lack I find quite disturbing; the backend runs on a node.js server.
I have set up a continuous integration chain, which start with commits from my Eclipse workspace to the GitHub repository, and ends up deploying the app on Heroku.
Right now I haven't yet reached the level of the L4W PoC, but I am following a different approach, developing both the game engine and the game editor at the same time.

I am not sure where this will go, we'll see...

Visit the project page


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